enable = true

spawn_type = waterside
biome = #c:is_plains / #forge:is_plains
ground_block = #minecraft:dirt
rarity = 1
min_distance = 40
group_size = 10 <> 20
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random

path_storage = presets/#main/halcyon/storage
path_settings = presets/#main/halcyon/halcyon_settings